在开发中,有时会遇到像App中的手势那样的效果,下面就仿照App实现了一下。

wxml部分:

<view class="touch-container">
 <view class="msg">{{msg}}</view>
 <image
 class="img"
 src="{{src}}"
 style="width: {{width}}rpx; height: {{height}}rpx; left: {{left}}rpx; top: {{top}}rpx; transform: translate(-50%, -50%) scale({{ scale }}) rotate({{ rotate }}deg);"
 bindload="bindload"
 catchtouchstart="touchstart"
 catchtouchmove="touchmove"
 catchtouchend="touchend"
 ></image>
</view>

 

wxss部分:

page {

  width: 100%;

  height: 100%;

  background: #ffffff;

}

.touch-container {

  width: 100%;

  height: 100%;

  padding-top: 0.1px;

}

.msg {

  width: 100%;

  height: 60rpx;

  line-height: 60rpx;

  text-align: center;

  font-size: 30rpx;

  color: #666666;

}

.img {

  position: absolute;

  width: 690rpx;

  height: 300rpx;

  transform-origin: center center;

}

 

js部分:

var canOnePointMove = false

var onePoint = {

  x: 0,

  y: 0

}

var twoPoint = {

  x1: 0,

  y1: 0,

  x2: 0,

  y2: 0

}

Page({

  data: {

    msg: '',

    src: 'http://img01.taopic.com/150508/318763-15050PU9398.jpg',

    width: 0,

    height: 0,

    left: 375,

    top: 600,

    scale: 1,

    rotate: 0

 },

 // 关闭上拉加载

  onReachBottom: function() {

 return

 },

  bindload: function(e) {

 var that = this

 var width = e.detail.width

 var height = e.detail.height

 if (width > 750) {

      height = 750 * height / width

      width = 750

 }

 if (height > 1200) {

      width = 1200 * width / height

      height = 1200

 }

    that.setData({

      width: width,

      height: height

 })

 },

  touchstart: function(e) {

 var that = this

 if (e.touches.length < 2) {

      canOnePointMove = true

      onePoint.x = e.touches[0].pageX * 2

      onePoint.y = e.touches[0].pageY * 2

 }else {

      twoPoint.x1 = e.touches[0].pageX * 2

      twoPoint.y1 = e.touches[0].pageY * 2

      twoPoint.x2 = e.touches[1].pageX * 2

      twoPoint.y2 = e.touches[1].pageY * 2

 }

 },

  touchmove: function(e){

 var that = this

 if (e.touches.length < 2 && canOnePointMove) {

 var onePointDiffX = e.touches[0].pageX * 2 - onePoint.x

 var onePointDiffY = e.touches[0].pageY * 2 - onePoint.y

      that.setData({

        msg: '单点移动',

        left: that.data.left + onePointDiffX,

        top: that.data.top + onePointDiffY

 })

      onePoint.x = e.touches[0].pageX * 2

      onePoint.y = e.touches[0].pageY * 2

 }else if (e.touches.length > 1) {

 var preTwoPoint = JSON.parse(JSON.stringify(twoPoint))

      twoPoint.x1 = e.touches[0].pageX * 2

      twoPoint.y1 = e.touches[0].pageY * 2

      twoPoint.x2 = e.touches[1].pageX * 2

      twoPoint.y2 = e.touches[1].pageY * 2

 // 计算角度,旋转(优先)

 var perAngle = Math.atan((preTwoPoint.y1 - preTwoPoint.y2)/(preTwoPoint.x1 - preTwoPoint.x2))*180/Math.PI

 var curAngle = Math.atan((twoPoint.y1 - twoPoint.y2)/(twoPoint.x1 - twoPoint.x2))*180/Math.PI

 if (Math.abs(perAngle - curAngle) > 1) {

        that.setData({

          msg: '旋转',

          rotate: that.data.rotate + (curAngle - perAngle)

 })

 }else {

 // 计算距离,缩放

 var preDistance = Math.sqrt(Math.pow((preTwoPoint.x1 - preTwoPoint.x2), 2) + Math.pow((preTwoPoint.y1 - preTwoPoint.y2), 2))

 var curDistance = Math.sqrt(Math.pow((twoPoint.x1 - twoPoint.x2), 2) + Math.pow((twoPoint.y1 - twoPoint.y2), 2))

        that.setData({

          msg: '缩放',

          scale: that.data.scale + (curDistance - preDistance) * 0.005

 })

 }

 }

 },

  touchend: function(e) {

 var that = this

    canOnePointMove = false

 }

})

 

json部分:

"navigationBarTitleText": "识别手势",

 "navigationBarTextStyle":"black",

 "navigationBarBackgroundColor": "#FFF",

 "disableScroll": true

 

专栏作家

honey缘木鱼。小程序社区博主,坚持原创分享技术博文。

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原文地址:小程序的拖拽、缩放和旋转手势-微信小程序联盟/博主专区-微信小程序开发社区-微信小程序联盟

 

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