前言
大家好,想必各位猿们都知道canvas的width和height属性在w3c标准中规定要写在行内,作为标签属性而不是行内样式,但是究竟是为什么呢?我为什么要写行内呢?写样式里不可以吗?有什么特殊含义吗?不就是宽度和高度吗?等等诸多疑问却很少有人去了解,在这里且听笔者一一道来。
当时看到这个规定时,笔者亦不以为然,之后在一段时间使用中,有时候写行内,有时候写样式中,感觉跟div的宽高属性没什么区别,不过最近在写设置游戏分辨率功能时,有更深入的了解,才恍然大悟,原来是有原因的,width和height属性作为标签属性写在行内代表的是画布的分辨率(resolution),而写在样式里代表的是画布的大小(size)。废话少说,请看代码:
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<style>
*{
margin:0;padding:0;
}
body{
width:100%;height:100%;background:black;
}
canvas{
width:800px;height:480px;outline:1px solid pink;position:absolute;
left:0;top:0;right:0;bottom:0;margin:auto;
}
</style>
</head>
<body>
<button>240x120</button>
<button>320x240</button>
<button>480x320</button>
<button>640x420</button>
<button>800x480</button>
<canvas id="canvasId" width="480" height="320">
Your browser does not support the canvas element.
</canvas>
<script>
var canvas = document.getElementById('canvasId');
var context = canvas.getContext('2d');
var btns = document.getElementsByTagName('button');
var resolution = [
[240, 120],
[320, 240],
[480, 320],
[640, 420],
[800, 480]
];
//canvas分辨率
var resolutionW = canvas.getAttribute('width');
var resolutionH = canvas.getAttribute('height');
//canvas大小
var sizeW = canvas.offsetWidth;
var sizeH = canvas.offsetHeight;
console.log(resolutionW);
console.log(resolutionH);
console.log(sizeW);
console.log(sizeH);
var img = new Image();
img.src = "http://img5.niutuku.com/phone/1301/0920/0920-niutuku.com-483082.jpg"; //这张图片像素为800x480
img.onload = function() {
draw(3);
for (var i = 0; i < btns.length; i++) {
(function(i) {
btns[i].onclick = function() {
draw(i);
}
})(i);
}
}
function draw(i) {
canvas.setAttribute('width', resolution[i][0]);
canvas.setAttribute('height', resolution[i][1]);
context.clearRect(0, 0, sizeW, sizeH);
context.drawImage(img, 0, 0, sizeW, sizeH, 0, 0, resolution[i][0], resolution[i][1]);
}
</script>
</body>
</html>
大家运行一下,就可以发现,改变了canvas标签中的width和height属性,发现其大小没有改变,而里边图片的清晰度发生了变化,怎么样,是不是恍然大悟呢?