using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ConsoleApp5
{
    class Program
    {
        static void Main(string[] args)
        {
            #region   红包算法一
            Console.WriteLine("-----------------------------------红包算法一---------------------");
            //初始化要发起的红包基础数据
            double total = 100;
            int num = 50;
            double min = 0.01;
            string temp;
            bool flag = false;
            Console.WriteLine(string.Format("是否需要自定义红包金额和数量(默认{0}元/{1}人)Y/N:", total, num));
            temp = Console.ReadLine();
            if (temp.Trim().ToLower().Equals("y") || temp.Trim().ToLower().Equals("yes"))
            {
                Console.WriteLine("请输入你要发起的红包金额:");
                do
                {
                    temp = Console.ReadLine();
                    flag = double.TryParse(temp, out total);
                    if (!flag)
                    {
                        Console.WriteLine("金额必须为整数或小数,请重新输入:");
                    }
                } while (!flag);
                Console.WriteLine("请输入你要发起的红包个数:");
                do
                {
                    temp = Console.ReadLine();
                    flag = int.TryParse(temp, out num);
                    if (!flag)
                    {
                        Console.WriteLine("红包个数必须为整数,请重新输入:");
                    }
                } while (!flag);
            }

            total -= min * num;
            if (total < 0)
            {
                Console.WriteLine("抱歉,你的金额不足!");
                return;
            }

            //产生正态分布的随机红包金额,并计算相关的金额和数量保证数据的准确性
            double average = total / num;
            double variance = 1;
            Random u1 = new Random();
            Random u2 = new Random();
            double[] nums = new double[num];

            for (int i = 0; i < num; i++)
            {
                double? result = total;
                if (i < num - 1 && total > 0)
                {
                    do
                    {
                        result = Round((double)Normal(u1.NextDouble(), u2.NextDouble(), average, variance), 2);
                    } while (result == null || result < 0);
                    if (total > result)
                    {
                        total = (double)Round((total - (double)result), 2);
                    }
                    else
                    {
                        result = total;
                        total = 0;
                    }
                }
                else if (i == num - 1)
                {
                    total = 0;
                }
                nums[i] = Math.Round(min + (double)result, 2); //浮点运算问题,这里需要四舍五入数据才正确

                Console.WriteLine(string.Format("第{0}个红包金额:{1}", i + 1, (min + result)));
                Console.WriteLine("剩余金额:" + ((i != num - 1 && total == 0) ? min * (num - i - 1) : total + (min * (num - i - 1))));
            }
            Console.WriteLine("最大金额:" + nums.Max());
            Console.WriteLine("最小金额:" + nums.Min());
            Console.WriteLine("总额:" + Round(nums.Sum(), 2));
            Console.WriteLine("初始方差:" + variance);
            Console.WriteLine("结果方差:" + Variance(nums));
            Console.WriteLine("按任意键继续");
            Console.ReadKey();
            #endregion

            #region 红包算法二
            Console.WriteLine("-----------------------------------红包算法二---------------------");
            RedPackage pp = new RedPackage();
            int packageNum = 15;
            pp.remainCount = packageNum;
            pp.remainMoney = 100;
            var list = GetMoneys(pp);
            Console.WriteLine("总金额 {0}", list.Sum());
            #endregion

            Console.ReadKey();
        }

        #region 算法一
        /// <summary>
        /// 产生符合正态分布的随机数
        /// </summary>
        /// <param name="u1">正态分布第一个随机数</param>
        /// <param name="u2">正态分布第二个随机数</param>
        /// <param name="averageValue">正态期望(平均值)</param>
        /// <param name="variance">正态标准差(Math.Sqrt(方差))</param>
        /// <returns></returns>
        public static double? Normal(double u1, double u2, double averageValue, double variance)
        {
            double? result = null;
            try
            {
                result = averageValue + Math.Sqrt(variance) * Math.Sqrt((-2) * Math.Log(u1)) * Math.Sin(2 * Math.PI * u2);
            }
            catch (Exception)
            {
                result = null;
            }

            return result;
        }

        /// <summary>
        /// 求一组数据的方差
        /// </summary>
        /// <param name="list">要求的数组</param>
        /// <returns></returns>
        public static double Variance(double[] nums)
        {
            double average = nums.Sum() / nums.Length;
            double sum = 0;
            double variance = 0;
            foreach (double num in nums)
            {
                sum += Math.Pow((num - average), 2);
            }
            variance = sum / nums.Length;

            return variance;
        }

        /// <summary>
        /// 截取小数指定小数位,且不四舍五入
        /// </summary>
        /// <param name="originNum">要截取的小数</param>
        /// <param name="lastNum">截取小数后位数</param>
        /// <returns></returns>
        public static double? Round(double originNum, int lastNum)
        {
            double? result = null;
            int index = originNum.ToString().IndexOf('.');
            if (index != -1)
            {
                string temp = originNum.ToString();
                result = Convert.ToDouble(temp.Substring(0, index + 1) + temp.Substring(index + 1, Math.Min(temp.Length - index - 1, lastNum)));
            }
            if (result == 0)
            {
                result = null;
            }
            else if (index == -1)
            {
                result = originNum;
            }

            return result;
        }
        #endregion

        #region 算法二

        /// 红包算法
        /// </summary>
        /// <param name="_redPacket"></param>
        /// <returns></returns>
        public static List<double> GetMoneys(RedPackage _redPacket)
        {
            //人均最小金额
            double min = 0.01;
            if (_redPacket.remainMoney < _redPacket.remainCount * min)
                return null;

            int num = _redPacket.remainCount;
            List<double> array = new List<double>();
            Random r = new Random();
            for (int i = 0; i < num; i++)
            {
                if (_redPacket.remainCount == 1)
                {
                    _redPacket.remainCount--;
                    array.Add(Convert.ToDouble(_redPacket.remainMoney.ToString("0.00")));
                    Console.WriteLine(string.Format("第{0}个红包:{1}元", i + 1, Convert.ToDouble(_redPacket.remainMoney.ToString("0.0"))));
                }
                else
                {
                    //(_redPacket.remainMoney - (_redPacket.remainCount - 1) * min):保存剩余金额可以足够的去分配剩余的红包数量
                    double max = (_redPacket.remainMoney - (_redPacket.remainCount - 1) * min) / _redPacket.remainCount * 2;
                    double money = r.NextDouble() * max;
                    money = Convert.ToDouble((money <= min ? min : money).ToString("0.00"));
                    _redPacket.remainCount--;
                    _redPacket.remainMoney -= money;
                    array.Add(money);
                    Console.WriteLine(string.Format("第{0}个红包:{1}元", i + 1, money));
                }
            }
            //再次随机
            return array.OrderBy(o => Guid.NewGuid()).ToList();
        }

        public class RedPackage
        {
            /// <summary>
            /// 剩余的红包数量
            /// </summary>
            public int remainCount { set; get; }
            /// <summary>
            /// 剩余金额
            /// </summary>
            public double remainMoney { set; get; }
        }
        #endregion
    }
}

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ConsoleApp5
{
    class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine("---------------红包算法三 按排名从多大小--------------");
            RedPackage pp = new RedPackage();
            pp.remainCount = 99;
            pp.remainMoney = 100;
            var list = GetMoneys(pp);
            Console.WriteLine("总金额 {0}", list.Sum());
            Console.ReadKey();
        }


        public static List<double> GetMoneys(RedPackage _redPackage)
        {
            double totalMoney = _redPackage.remainMoney;
            int num = _redPackage.remainCount;
            List<double> list = new List<double>();
            List<int> rankList = new List<int>();

            #region 获取所有排名
            for (int i = 0; i < num; i++)
            {
                int rank = num - i; //从后往前排名
                rankList.Add(rank);
            }
            #endregion

            int k = rankList.Sum();
            for (int i = 0; i < num; i++)
            {
                var p = Math.Round((double)(rankList[i]) / k, 6, MidpointRounding.ToEven);
                double money = Math.Round(totalMoney * p, 2, MidpointRounding.ToEven);
                _redPackage.remainCount--;
                _redPackage.remainMoney -= money;
                list.Add(money);
                Console.WriteLine(string.Format("第{0}个红包:{1}元", i + 1, money));
            }
            return list.OrderBy(o => Guid.NewGuid()).ToList();
        }

        #region 算法三

        public class RedPackage
        {
            /// <summary>
            /// 剩余的红包数量
            /// </summary>
            public int remainCount { set; get; }
            /// <summary>
            /// 剩余金额
            /// </summary>
            public double remainMoney { set; get; }
        }
        #endregion
    }
}

 


本文转载:CSDN博客