using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace 自创弹窗
{
    public partial class BarForm : Form
    {
        private int n;
        private double i_clarity=0;
        public BarForm()
        {
            InitializeComponent();
        }

        private void BarForm_Load(object sender, EventArgs e)
        {
            this.Opacity = i_clarity;
            n = Screen.PrimaryScreen.WorkingArea.Height;
            this.Location = new Point(Screen.PrimaryScreen.WorkingArea.Width - 250, Screen.PrimaryScreen.WorkingArea.Height);
            timer1.Enabled = true;
        }

        private void timer1_Tick(object sender, EventArgs e)
        {
            if (this.Location.Y > Screen.PrimaryScreen.WorkingArea.Height - 99)
            {
                this.Location = new Point(Screen.PrimaryScreen.WorkingArea.Width - 250, n +20);
                i_clarity = i_clarity+0.01 ;
                this.Opacity = i_clarity;//淡入淡出
                System.Threading.Thread.Sleep(1);//休眠一小下
                n = n - 1;//窗体往上缓缓升起,实现弹出消息效果
            }
            else
            {
                timer1.Enabled = false;
                System.Threading.Thread.Sleep(1000);//睡会觉,继续玩
                timer2.Enabled = true;
            }
        }

        private void timer2_Tick(object sender, EventArgs e)
        {
            if (this.Location.Y < Screen.PrimaryScreen.WorkingArea.Height + 30)
            {
                this.Location = new Point(Screen.PrimaryScreen.WorkingArea.Width - 250, n + 1);
                i_clarity = i_clarity -0.01;
                this.Opacity = i_clarity;//淡入淡出
                System.Threading.Thread.Sleep(1);//休眠一小下
                n = n + 1;//窗体缓缓下降,到屏幕最下端的时候关闭
            }
            else
            {
                timer2.Enabled = false;
                this.Close();
            }
        }
    }
}

 


本文转载:CSDN博客