using System;
using System.Collections.Generic;
using System.Text;
using System.Net.Sockets;
using System.Threading;
namespace EventBase
{
/*解决Socket的粘包处理
使用方法
A2DTcpClient client = new A2DTcpClient("127.0.0.1", 5000);
client.NewMessageReceived += new MessageReceived(client_NewMessageReceived);
client.Connect();
client.Send("HELLO");
client.Close();
static void client_NewMessageReceived(string msg)
{
Console.WriteLine(msg);
}
*/
public delegate void MessageReceived(string msg);
public class A2DTcpClient
{
public const string terminateString = "\r\n"; //消息的结尾标记
public const int receiveBufferSize = 1024; //缓冲区大小
private string RemoteServer { get; set; }
private int RemotePort { get; set; }
private TcpClient tcpClient;
public event MessageReceived NewMessageReceived;
public A2DTcpClient(string remoteServer, int remotePort)
{
this.RemotePort = remotePort;
this.RemoteServer = remoteServer;
tcpClient = new TcpClient();
}
public void Connect()
{
if (tcpClient.Connected)
throw new Exception("Connected, cannot re-connect.");
tcpClient.Connect(this.RemoteServer, this.RemotePort);
ThreadPool.QueueUserWorkItem(new WaitCallback(ReceiveMessage), tcpClient.Client);
Thread.Sleep(2000);//强制暂停,为了上面的线程运行
}
public void Close()
{
if (!tcpClient.Connected)
throw new Exception("Closed, cannot re-close.");
tcpClient.Close();
}
StringBuilder sb = new StringBuilder(); //这个是用来保存:接收到了的,但是还没有结束的消息
public void ReceiveMessage(object state) //这个函数会被以线程方式运行
{
Socket socket = (Socket)state;
while (true)
{
byte[] buffer = new byte[receiveBufferSize]; //buffer大小,此处为1024
int receivedSize = socket.Receive(buffer);
string rawMsg = System.Text.Encoding.Default.GetString(buffer, 0, receivedSize);
int rnFixLength = terminateString.Length; //这个是指消息结束符的长度,此处为\r\n
for (int i = 0; i < rawMsg.Length; ) //遍历接收到的整个buffer文本
{
if (i <= rawMsg.Length - rnFixLength)
{
if (rawMsg.Substring(i, rnFixLength) != terminateString) //非消息结束符,则加入sb
{
sb.Append(rawMsg[i]);
i++;
}
else
{
this.OnNewMessageReceived(sb.ToString()); //找到了消息结束符,触发消息接收完成事件
sb.Clear();
i += rnFixLength;
}
}
else
{
sb.Append(rawMsg[i]);
i++;
}
}
}
}
private void OnNewMessageReceived(string msg)
{
if (this.NewMessageReceived != null)
this.NewMessageReceived.Invoke(msg);
}
public void Send(string str)
{
if (!this.tcpClient.Connected)
throw new Exception("Closed, cannot send data.");
str += terminateString;
byte[] byteArray = System.Text.Encoding.Default.GetBytes(str);
this.tcpClient.Client.Send(byteArray);
}
}
}
c# Socket通讯中关于粘包,半包的处理,加分割符
本文转载:CSDN博客